
wurde editiert sollte nun besser, so lesen sein entzifferungen und deutungen erwünscht ^^.
aber zu claymore saga, das projekt klingt schon mal sehr gut,bist aber wohl nur machbar, für elite bastler und leute die zig miniaturen habe.
das zeigt wie man ein vorhandenes system nutzen kann. btw steven baker das mastermind hinter heroquest, claymore saga, die schlacht der dinosaurier, und heroscape(ja da war er auch dran beteiligt)
http://www.heroscapers.com/community/sh ... hp?t=20074
begonnen wurde das projekt 2008
nach einer langen pause steht das regelwerk und die bilder
http://www.heroscapers.com/community/sh ... hp?t=20074
Two problems with that. There's over 120 cards plus the rules. The InDesign file weighs in at 103MB. A pdf would compress it down I'm sure but it would still be a huge file. Not too sure the guys that run the site would like that stored on their server.
The other problem is that the rules are still pretty unformalized. They're written in sort of a gamers short hand that I understand but others might not.
I didn't really change much with the original game. I only tweaked it a little bit. The real bulk of what I did was to add new units; dragons, giants, trolls, elves, dwarves, skeletons, etc. Along with wizards. Keeping with the Games Workshop theme I mainly use Games Workshops figures that I've acquired over the years. You'd have to supplement the base game with those types of new figures. And there's a bunch of them.
Anyway, these pictures represent the first full play test I've ever done with my rules. I do plan to run this at TotalCon in February and need to have the game ready by then. I'll see what I
wir werden bestimmt die regeln zusehen bekommen, und sehen was wir daraus machen.