HQ-Editor HeroScribe

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DerfelLink
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HQ-Editor HeroScribe

Beitrag von DerfelLink »

Hey everybody,
It's my first post here, so nice to meet you!
I'm really sorry I can't speak Deutsch but I'm from Italy and the only other known language is English.
I'm the co-creator of an HeroQuest editor called HeroScribe; you can reach my homepage here and find out what it's all about.
I often have a look at german HeroQuest's sites because they're full of good ideas, but I never understand a word ^^; in your sites I found once a link to HeroScribe, so I think it's not known here, also because any of your quests seems to be made with HeroScribe.
So, here's my wonder: do you happen to know HeroScribe? If you do, have you ever tried it?
I'm asking because it has a great potential, just see two PDFs obtained from it:
European quest
American quest
Feel free to zoom everywhere to see the particular oh HeroScribe: it uses vector images, so that the quality remains the same, period.
Again, congrats for the site (please think about an english version of your sites) and please know any feedback is much appreciated.

Derfel Link
HeroScribe co-creator
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FETT
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Beitrag von FETT »

hi DerfelLink,
welcome to our comunity!
its good to see that everywhere in the world the still play heroquest!
your HeroScribe examples looks nice!
but were can i download it to test the program?
to say something about it!
i never heard before something about HeroScribe!!

i think its a problem too, that the homepages are only in german!
i think it should be available in more languages, but it means "a lot" of work for the webmasters!
and the most of them had no time for that!
FETT
Offizieller Messdiener der Kirche der geheiligten und erleuchteten Stimmchenhörer :pfeif:
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Beitrag von DerfelLink »

FETT hat geschrieben:hi DerfelLink,
welcome to our comunity!
Thanks for the welcome ;)!
FETT hat geschrieben:were can i download it to test the program?
to say something about it!
i never heard before something about HeroScribe!!
Just follow this link, install a Java Runtime Environment if you don't own it, download the HeroScribe version you need and run it.
FETT hat geschrieben:i think its a problem too, that the homepages are only in german!
i think it should be available in more languages, but it means "a lot" of work for the webmasters!
and the most of them had no time for that!
I do know that translating would mean a lot of time but I think that seeing your sites and not being able to read them it's a pity; that's just my opinion.
Derfel
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Flint
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Beitrag von Flint »

Hi Derfel and welcome aboard to our Forum.

It's nice to have an Italian User, although the language barrier will make things difficult...;)

As FETT said, translation of our HQ-Stuff is insiffucent, cause it takes a lot of time and nobody of the german society could use it.

Nevertheless, if there are special questions, feel free to ask and we will sort it out.

HeroScribe makes some good impression, I personally
work with a layoutsoftware and vectorgrafix myself. But I bet, some of our lads will give it a try.

That's it for now, enjoy yourself! :)
Flint Eisenbart, Sohn von Brôn, Sohn des Andurin.

Offizieller Glöckner der Kirche der geheiligten und erleuchteten Stimmchenhörer :pfeif:

Die Homepage der HQ-Cooperation
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Beitrag von DerfelLink »

Flint hat geschrieben:HeroScribe makes some good impression, I personally work with a layoutsoftware and vectorgrafix myself.
Well actually that's what HeroScribe is ^^.
Thanks anyway for the welcome, if I have questions I'll ask then ;).
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FETT
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Beitrag von FETT »

allright.. not bad the HeroScribe!
are there a option to import some new ovelays?
and is a update planed for the quest text?
that the HeroScribe put both together in a pdf DIN A4 size?


@germans
gar ned mal schlecht und einfach!!
solltet ihr euch mal anschauen!
FETT
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Beitrag von DerfelLink »

FETT hat geschrieben:allright.. not bad the HeroScribe!
Thanks, any feedback's always appreciated!
FETT hat geschrieben:are there a option to import some new ovelays?
The answer is kind of complicated, so just click here and you'll get it ;).
FETT hat geschrieben:and is a update planed for the quest text?
that the HeroScribe put both together in a pdf DIN A4 size?
That's one of our last goals, once HeroScribe will have modular dungeons and everything else it needs we'll add the Text option.
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Loretome
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Beitrag von Loretome »

Hello DerfelLink,

HeroScribe is great - easy to use und it looks nice! Thanks for that.

I'm pleased to hear that there are plans to include the quest text.
Go on with it!

loretome
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Beitrag von DerfelLink »

Loretome hat geschrieben:HeroScribe is great - easy to use und it looks nice!
Wow that's some kind feedback, thanks Loretome.
Loretome hat geschrieben:I'm pleased to hear that there are plans to include the quest text.
Go on with it!
We're in a galassy far, far away from the Text Option ^^, but patience's our way.
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Beitrag von DerfelLink »

Sorry for the up but I'd want to advise you about the new release of HeroScribe, which will feature customizable boards such the german one:
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Or any other:
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Stay tuned!
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FETT
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Beitrag von FETT »

stylish good work!
very good
FETT
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DerfelLink
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Beitrag von DerfelLink »

Thanks, we're working hard and we appreciate feedbacks.
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Dirk.Rombauts
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Keep up the good work

Beitrag von Dirk.Rombauts »

Hi Derfel,

I found my way to the German HQ Forum too but it seems you beat me to it ;-). I have to say, HeroScribe is looking even more impressive with every new release. Keep up the great work!

Dirk
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Re: Keep up the good work

Beitrag von DerfelLink »

Dirk hat geschrieben:I found my way to the German HQ Forum too but it seems you beat me to it
Hi Dirk, well just for a few seconds ^^!
Dirk hat geschrieben:HeroScribe is looking even more impressive with every new release
Thank you, we like this kind of feedback :wink:.
Hopefully it's gonna be used here too, we'd love that!
Regards
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Beitrag von suit »

i just tried heroscribe - and honestly, it's the best editor i ever tried ;) congrats

makes my work (transfering bqp an eqp to german much easier)
http:/www.rebell.at/
No one is safe from the power of the telefrag, not even Shub-Niggurath!
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Beitrag von Berserker »

DerfelLink hat geschrieben:Sorry for the up but I'd want to advise you about the new release of HeroScribe, which will feature customizable boards such the german one:
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Hi DerfelLink!
I'm just downloading HeroScribe as the other editors I tested for HQ are not _that_ good.

FYI: What you call "the german board" is *not* the official german board. The official german board has a 1-field-wide corridor at the outside, not a 2-field-wide (so I think it looks exactly like the US/UK/Italy version)!
The 2-field-wide is a customized board of HQ-Corp.
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Beitrag von DerfelLink »

Berserker hat geschrieben:What you call "the german board" is *not* the official german board. [...] The 2-field-wide is a customized board of HQ-Corp.
Yes, I do know the official german board is as the UK one, but I saw it on a german web site and named it after that ^^'.
What is actually the "HQ-Corp"?
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Beitrag von Berserker »

DerfelLink hat geschrieben:
Berserker hat geschrieben:What you call "the german board" is *not* the official german board. [...] The 2-field-wide is a customized board of HQ-Corp.
Yes, I do know the official german board is as the UK one, but I saw it on a german web site and named it after that ^^'.
What is actually the "HQ-Corp"?
Oh, awake that early, too?! :twisted:

Okay, I didn't get that.

HQ-Corp == http://www.hq-cooperation.de (look at the URL in your browser) :wink: 8)


Okay, now that you're not sleeping...

I played around a bit with your HQ editor.

First things first: It's better than the 3 I've already tested. :D

What I would like to have:

Don't choose things by name but by icon.

Even if you keep the names in the first place, sort them more in categories, not alphabetically. And sort them better.
Example given: "Single blocked square" and "Double blocked square" mean the same thing, but due to alphabetically sorting they got secret doors and stuff between them that makes finding the searched part much more difficult.

"Short" and "Long Stairway" is at "Various", but the "Entrance 'curved' stairway" is at "furniture"???? *WTF??*

I would put at least the "entrance" kind at "Doors", as they are both for entering/leaving. Maybe call "Doors" "Throughfare" or "Openings" (a portcullis isn't a door either).

I miss an option like "original tilesets only" - as I got the basis pack and all 4 extensions, but no stuff like "yeti" and many of the tiles. This is a bit irritating.

And last but not least, I would appreciate a localisation. It's difficult to translate the german thoughts to english text.
When I am searching for "Schrank" I must look for "cupboard", "Treppe" means "stairway" and the like...
(BTW this would be hell a lot easier if the things wouldn't be sorted plain alphabetically).
But that should be of no big problem, just make some mapping ini file (or XML for that matter), with for example

"Cupboard", "Schrank"
"Door", "Tür"

which I could point your application to to get the entities in native language.
If you send me a stub I would of course translate it.
(Java uses Unicode natively IIRC, so "ä', 'Ö', 'ß', etc. in German isn't supposed to be a problem.)

BTW: Is' your source available?


But thanks for the program, my first map is already ready. :D

I was just thinking of programming a little "scroll introduction" text editor, as the scrolls with nice text of mission introduction are looking much sweeter than the big-square american ones with Arial font IMHO.
Anybody knows where to get that HeroQuest Font?
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Beitrag von Berserker »

Forget about the font, the HQ Font thread just came up all the way... :wink:
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Beitrag von Flint »

...sounds like magic.... :roll:
Flint Eisenbart, Sohn von Brôn, Sohn des Andurin.

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Die Homepage der HQ-Cooperation
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Beitrag von DerfelLink »

Jeez, get a breath mate ^^!
I'll try to answer to all of your questions ;).
Berserker hat geschrieben:First things first: It's better than the 3 I've already tested.
Feel better now :D.
Berserker hat geschrieben:Don't choose things by name but by icon.
We may think to add something like that; it could be a little hard though (read it as "Next release, probably").
Berserker hat geschrieben:Even if you keep the names in the first place, sort them more in categories, not alphabetically. And sort them better.
Some HeroScribe users have already told us to sort monsters by categories; how would you sort them? By the minis colour?
Berserker hat geschrieben:"Single blocked square" and "Double blocked square" mean the same thing, but due to alphabetically sorting they got secret doors and stuff between them that makes finding the searched part much more difficult.
That's pretty easy for the blocked squares, but what about all the other icons? Again, how would you sort them?
Berserker hat geschrieben:"Short" and "Long Stairway" is at "Various", but the "Entrance 'curved' stairway" is at "furniture"???? *WTF??*
Stairway has already been moved to Various in the next-coming HeroScribe release.
Berserker hat geschrieben:I would put at least the "entrance" kind at "Doors", as they are both for entering/leaving. Maybe call "Doors" "Throughfare" or "Openings" (a portcullis isn't a door either).
We really don't like the idea of the stairway being in the Door section; we may like it being in a wider section as you suggested.
We must find a decent name though :D.
Berserker hat geschrieben:I miss an option like "original tilesets only" - as I got the basis pack and all 4 extensions, but no stuff like "yeti" and many of the tiles. This is a bit irritating.
I'm afraid you don't own/know the American expansion sets, as the Yeti and "many of the tiles" come from there.
Have a look at this page for more info.
Berserker hat geschrieben:I would appreciate a localisation. It's difficult to translate the german thoughts to english text.
When I am searching for "Schrank" I must look for "cupboard", "Treppe" means "stairway" and the like...
(BTW this would be hell a lot easier if the things wouldn't be sorted plain alphabetically).
But that should be of no big problem, just make some mapping ini file (or XML for that matter), with for example

"Cupboard", "Schrank"
"Door", "Tür"

which I could point your application to to get the entities in native language.
If you send me a stub I would of course translate it.
(Java uses Unicode natively IIRC, so "ä', 'Ö', 'ß', etc. in German isn't supposed to be a problem.)
That would be a lot to translate; if you step up we may think about the localization.
Berserker hat geschrieben:Is' your source available?
Not sure about that (I work at the graphic side of the project ^^'), please download the second link from lightless.org (HeroScribe_1.0pre1.zip) and check it out by yourself ;).

I'm going to talk about your suggestions with Yota (the other project side ^^), so stay tuned.
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Beitrag von Berserker »

DerfelLink hat geschrieben:
Berserker hat geschrieben:Don't choose things by name but by icon.
We may think to add something like that; it could be a little hard though (read it as "Next release, probably").
That's the thing I found quite useful in the other editors.

DerfelLink hat geschrieben:
Berserker hat geschrieben:Even if you keep the names in the first place, sort them more in categories, not alphabetically. And sort them better.
Some HeroScribe users have already told us to sort monsters by categories; how would you sort them? By the minis colour?
Mhh... what is "minis color"?! Sorry but dict.leo.org doesn't know the word "minis"... :?
For example I would place all undead in one category (mummies, skeletons, zombies)...

DerfelLink hat geschrieben:
Berserker hat geschrieben:"Single blocked square" and "Double blocked square" mean the same thing, but due to alphabetically sorting they got secret doors and stuff between them that makes finding the searched part much more difficult.
That's pretty easy for the blocked squares, but what about all the other icons? Again, how would you sort them?
Mhhh... maybe we should ask the others as well?
Before I give a fast shot maybe some more people should get involved and really discuss and ponder about a good category system... :idea:


DerfelLink hat geschrieben:
Berserker hat geschrieben:I would put at least the "entrance" kind at "Doors", as they are both for entering/leaving. Maybe call "Doors" "Throughfare" or "Openings" (a portcullis isn't a door either).
We really don't like the idea of the stairway being in the Door section; we may like it being in a wider section as you suggested.
We must find a decent name though :D.
Mhhh... it would be a fine thing though.
In a "usual map", you place exactly ONE entrance/exit stairway _or_ a combination of ONE entrance and ONE exit door. That's it.
So that should be in a category of it's own, so you just have to place them and never need to mess with them again in the further map-creation process.


DerfelLink hat geschrieben:
Berserker hat geschrieben:I miss an option like "original tilesets only" - as I got the basis pack and all 4 extensions, but no stuff like "yeti" and many of the tiles. This is a bit irritating.
I'm afraid you don't own/know the American expansion sets, as the Yeti and "many of the tiles" come from there.
Have a look at this page for more info.
Actually, I DO know of the existance of the Barbarian and Elf Quest Packs and the Adventure Design Kit.
But because they never were released in Germany at that time, I don't own them.
Even with ebay and the like it's hard to get them.

Actually, I would go further and allow "checking" of all of the extensions via a check box each.
Maybe some guy just got the basis pack and "versus the ogre hordes" and also want to create some custom maps.
Of course that guy couldn't use any of the "witch lord" oder "kellar's keep" tiles, traps, etc.
So they should be "grayed out" if you switch some extensions off in the options menue.


DerfelLink hat geschrieben:
Berserker hat geschrieben:I would appreciate a localisation. It's difficult to translate the german thoughts to english text.
When I am searching for "Schrank" I must look for "cupboard", "Treppe" means "stairway" and the like...
(BTW this would be hell a lot easier if the things wouldn't be sorted plain alphabetically).
But that should be of no big problem, just make some mapping ini file (or XML for that matter), with for example

"Cupboard", "Schrank"
"Door", "Tür"

which I could point your application to to get the entities in native language.
If you send me a stub I would of course translate it.
(Java uses Unicode natively IIRC, so "ä', 'Ö', 'ß', etc. in German isn't supposed to be a problem.)
That would be a lot to translate; if you step up we may think about the localization.
Sure, no problem:

Code: Alles auswählen

# Buttons
"Add object", "Objekt hinzufügen"
"Select/Remove object", "Objekt auswählen/entfernen"
"Dark/Bridge", "Felder schattieren/Brücke"

# Categories
"Heroes", "Heroen"
"Barbarian", "Barbar"
"Dwarf", "Zwerg"
"Elf", "Alb"
"Wizard", "Zauberer"

"Monsters", "Monster"
"Chaos Warrior", "Chaos-Krieger"
# Dark Warrior
"Death Mist", "Todesnebel"
# Elven Archer
# Elven Warrior
"Fimir", "Fimir"	# same
# Frozen Horror
"Gargoyle", "Gargoyle"	# same
# Giant Wolf
"Goblin", "Goblin"	# same
# Ice Gremlin
"Mummy", "Mumie"
"Ogre Champion", "Ogre Offizier"			# not sure about these
"Ogre Chieftain", "Ogre Oberbefehlshaber"	# not sure ...
"Ogre Lord", "Ogre Herrscher"			# not sure ...
"Ogre Warrior", "Ogre Krieger"
"Orc", "Orc"	# same (maybe: "Ork")
# Polar Warbear
"Skeleton", "Skelett"
# Yeti
"Zombie", "Zombie"	# same

"Men-at-Arms",	"Landsknechte"
"Crossbowman", "Armbruster"
"Halberdier", "Hellebarder"
"Scout", "Pfadfinder"
"Swordsman", "Fechter"

"Furniture", "Möbel/Einrichtungsgegenstände"
"Alchemist's Bench", "Alchimisten-Tisch"
"Bookcase", "Bücherregal"
"Coffin", "Sarg"
"Cupboard", "Geschirrschrank"
"Fireplace", "Kamin"
# Ice Tunnel A
# Ice Tunnel B
# Ice Tunnel C
"Ogre Throne", "Ogre Thron"
# Rack (dunno?! maybe BQ or EQ?)
"Sorcerer's Table", "Altar"
"Stairway", "Startfeld"	# which means "Starting Field" - a 1:1 translation would be "Treppe" or "Wendeltreppe"
"Table", "Tisch"
"Throne", "Thron"
"Tomb", "Sarkophag"
"Trap Door", "Falltür"
"Treasure Chest", "Schatztruhe"
"Treasure Chest with Trap", "Schatztruhe mit Falle"
"Weapons Rack", "Waffenschrank"

"Doors", "Türen"
"Door", "Tür"
"Door In", "Eingangstür"
"Door Out", "Ausgangstür"
"Door with Trap", "Tür mit Falle"
"Double Arrow Door", "Tür (zwei Pfeile)"
"Open Door", "Offene Tür"
"Portcullis", "Fallgatter"
"Stone Doorway", "Steintür"

"Marks", "Markierungen"
"Letter A", "Buchstabe A"	# maybe just call them "A", "B", ...
# ... many more
"Number 1", "Nummer 1"	# maybe just call them "1", "10", "11", ...
# ... many more
"Numbers 1 and 2", "Nummern 1 und 2"
"Numbers 2 and 12", "Nummern 2 und 12"

"Traps", "Fallen"
"Deep Pit Trap", "Gruft der Finsternis"
"Deep Pit Trap Alternate", "Gruft der Finsternis (alternativ)"
"Falling Rock", "Schlagfalle"
"Fireburst Trap", "Feuerbrunst-Falle"
"Hurricane Trap", "Orkan-Falle"
# Long Pit Trap
"Pit Trap", "Fallgrube"
"Spear Trap", "Speerfalle"
# Stalactite
# Star Burst
"Swinging Axe", "Fallbeil (schwarzes Auslöser-Feld)"	# I would rename them "Swinging Axe (black trigger field)" and "Swinging Axe (white damage field)",
"Swinging Blade Trap", "Fallbeil (weißes Schaden-Feld)"	# because at the moment it looks like these are two different traps which is not the case.
# That for I translated it that way either.

"Rooms", "Räume"
"Battle Room", "Schlacht-Raum"
# Bottomless Chasm
# Cage Room
"Carpet Room", "Raum mit Teppich"
"Chaos Room", "Chaos Grube"
"Cloud of Chaos", "Magische Finsternis"
# Frozen Crypt Room
# Ice Cave Entrance
# Ice Gremlin Treasure Room
# Ice Ledge
# Ice Vault 2x3
# Ice Vault 3x4
# Inner Sanctum
# Living Fog Room
"Pit Room", "Bodenlose Höhle"
# Quicksand	# would be "Treibsand"
"Revolving Room", "Rotierender Raum"
# Scepter Room
# Seat of Power
"Sun Eye Room", "Raum mit Augen-Symbol"
"Surface", "Oberirdischer Bereich"
"Throne Room", "Thronsaal"	# but isn't really applicable here :/

"Various", "Verschiedenes"
"Arrow", "Pfeil (weiß)"
"Cliff Corridor", "Grins Rachen"
# Crystal Key
"Dark Arrow", "Pfeil (schwarz)"
"Double Blocked Square", "Blockiertes Feld (doppelt)"
"Dwarven Forge / Weapons Forge", "Zwergen-Schmiede"
"Fog", "Atem des Chaos"
"Giant Stone Boulder", "Großer Felsen"
# Ice Slide
# Icy River 1x3
# Icy River 1x8
"Long Stairway", "Lange Treppe"
"Secret Door", "Geheimtür"
"Secret Door Alternate", "Geheimtür (alternativ)"
"Short Stairway", "Kurze Treppe"
"Single Blocked Square", "Blockiertes Feld (einzeln)"
# Slippery Ice 1x1
# SI
# SI
# SI
"Stairs", "Treppenstück"
"Teleport Trap A", "Beam-Falle (A)"
"Teleport Trap B", "Beam-Falle (B)"
"Wandering Monster", "Streunendes Monster"
Explaination:
The hash sign "#" introduces a comment line.
Strings from the editor are embraced by quotes (").
Commas divide the original name from the translated name.
Every line ends with a CRLF.

So for a fast hack, you could just iterate through the objects list, search for the string in my definition file, and use the second string instead.

As already mentioned: Some names come from american-only extensions, which never had a real (read: official) translation to German, so I skipped them and added a comment line instead.

Maybe some of the HQ-heads here in the board should discuss about a "best" translation for that kind of stuff.

As I do not own BQ or EQ, I don't really care about that.
(Of course if nobody wants to discuss I'll try a 1:1 translation.)

DerfelLink hat geschrieben:
Berserker hat geschrieben:Is' your source available?
Not sure about that (I work at the graphic side of the project ^^'), please download the second link from lightless.org (HeroScribe_1.0pre1.zip) and check it out by yourself ;).
Later that morning, I've read that HS is released under GPL. So source should be available. ;)
I will check the ZIP out... 8)

DerfelLink hat geschrieben:I'm going to talk about your suggestions with Yota (the other project side ^^), so stay tuned.
Cool. 8)

BTW I hope you understand that the size of my criticism is really a good thing: If I wouldn't like HS or don't see a lot of potential in it, I would spare my time somewhere else. :D

What I wanted to say is: Just because I post 2 pages full of "advice" doesn't mean I don't like your product. :idea:
In fact it's the other way round.

Thank you! 8)

What's especially great is the fact that you're using vector graphics. The unlimited zooming and great quality is very nice.
I bet it was a hellish work to translate the raster-scans of HQ object into vector graphics... :shock:

*thumbsup* Very great! :twisted:
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Berserker hat geschrieben:
DerfelLink hat geschrieben:
Berserker hat geschrieben:I miss an option like "original tilesets only" - as I got the basis pack and all 4 extensions, but no stuff like "yeti" and many of the tiles. This is a bit irritating.
I'm afraid you don't own/know the American expansion sets, as the Yeti and "many of the tiles" come from there.
Have a look at this page for more info.
Actually, I DO know of the existance of the Barbarian and Elf Quest Packs and the Adventure Design Kit.
But because they never were released in Germany at that time, I don't own them.
Even with ebay and the like it's hard to get them.

Actually, I would go further and allow "checking" of all of the extensions via a check box each.
Maybe some guy just got the basis pack and "versus the ogre hordes" and also want to create some custom maps.
Of course that guy couldn't use any of the "witch lord" oder "kellar's keep" tiles, traps, etc.
So they should be "grayed out" if you switch some extensions off in the options menue.
Ahhh... one thing more:

You could also do an "inverse check":
Each time the user add another object to the scene, the program could check exactly WHAT extensions are needed for that map.
I.e.: If you add the "Deep Pit Trap" it would say: You need the basis pack and "versus the ogre hords" for playing that map.
If you add the 5th skeleton it would say: You need basis + witch lord (as the basis game just got 4 skeletons).
If you add a second cupboard: You need at least 2 basis packs for that.

etc.
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Beitrag von DerfelLink »

First, I want you to know I really appreciate your feedbacks ;).
Berserker hat geschrieben:what is "minis color"?! Sorry but dict.leo.org doesn't know the word "minis"... :? For example I would place all undead in one category (mummies, skeletons, zombies)...
Minis stands for miniatures; that means green minis would make a category, white one another and so on. Please, feel free to make your categories.
Berserker hat geschrieben:maybe we should ask the others as well? Before I give a fast shot maybe some more people should get involved and really discuss and ponder about a good category system...
I wish the others were interested as you are, fact is except for some most of the users didn't actually care to pass by; maybe it's the english language, I don't know.
Berserker hat geschrieben:In a "usual map", you place exactly ONE entrance/exit stairway _or_ a combination of ONE entrance and ONE exit door. That's it. So that should be in a category of it's own, so you just have to place them and never need to mess with them again in the further map-creation process.
I don't like a category to have one poor object (or two), but I do enjoy the idea of making a larger category where to put every single door with the stairway icon.
Berserker hat geschrieben:Actually, I would go further and allow "checking" of all of the extensions via a check box each. Maybe some guy just got the basis pack and "versus the ogre hordes" and also want to create some custom maps. Of course that guy couldn't use any of the "witch lord" oder "kellar's keep" tiles, traps, etc. So they should be "grayed out" if you switch some extensions off in the options menue.
That's another interesting point, I'll write it on my list ^^.
Berserker hat geschrieben:As already mentioned: Some names come from american-only extensions, which never had a real (read: official) translation to German, so I skipped them and added a comment line instead. Maybe some of the HQ-heads here in the board should discuss about a "best" translation for that kind of stuff.
Thanks for the fastest translation, it's now saved on my HD ;); we'll talk about making the localization.
Regarding the american names which have never been on the german land ^^, I hope you with the help of someone else will be able to translate them; I'm not asking you to do it because we're still thinking about it. I wouldn't want you to waste your time.
Berserker hat geschrieben:As I do not own BQ or EQ, I don't really care about that. (Of course if nobody wants to discuss I'll try a 1:1 translation.)
Actually we do; we are really proud of the fact HeroScribe owns all of the official HeroQuest icons, so in case of a german localizaztion we'd need 'em.
Berserker hat geschrieben:I hope you understand that the size of my criticism is really a good thing: If I wouldn't like HS or don't see a lot of potential in it, I would spare my time somewhere else.
Please don't worry, still I appreciate the size and quality of your suggestions.
Berserker hat geschrieben:What's especially great is the fact that you're using vector graphics. The unlimited zooming and great quality is very nice. I bet it was a hellish work to translate the raster-scans of HQ object into vector graphics...
You betcha :D! I think I've been working on that for almost 3 years; that long before I could find all the icons. Time spent on scanning, converting, rounding out and sweating on those #%&*@*# icons is unbelievable.
Thing is HeroScribe's product is perfect, and that's worth it.
Berserker hat geschrieben:You could also do an "inverse check": each time the user add another object to the scene, the program could check exactly WHAT extensions are needed for that map.
Nice one ;)!
We'll think about that either.
Berserker hat geschrieben:If you add the "Deep Pit Trap" it would say: You need the basis pack and "versus the ogre hords" for playing that map.
That wouldn't be hard.
Berserker hat geschrieben:If you add the 5th skeleton it would say: You need basis + witch lord (as the basis game just got 4 skeletons).
I think this is too much, but still useful.
We need time ^^'.
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DerfelLink hat geschrieben:First, I want you to know I really appreciate your feedbacks ;).
Thank you. 8)

DerfelLink hat geschrieben:
Berserker hat geschrieben:what is "minis color"?! Sorry but dict.leo.org doesn't know the word "minis"... :? For example I would place all undead in one category (mummies, skeletons, zombies)...
Minis stands for miniatures; that means green minis would make a category, white one another and so on. Please, feel free to make your categories.
Oops.... *knocking-myself-to-the-forehead* I didn't get that. :shock:
Okay, so that's a good beginning.
As all undead are white, etc.
It seems okay to me.

DerfelLink hat geschrieben:
Berserker hat geschrieben:maybe we should ask the others as well? Before I give a fast shot maybe some more people should get involved and really discuss and ponder about a good category system...
I wish the others were interested as you are, fact is except for some most of the users didn't actually care to pass by; maybe it's the english language, I don't know.
Do you mean the people here (I'm a complete newbie here!!) or all of your users?
I'm not good at english either, but I think we understand both of us pretty well (most of the time ;) )...


DerfelLink hat geschrieben:
Berserker hat geschrieben:In a "usual map", you place exactly ONE entrance/exit stairway _or_ a combination of ONE entrance and ONE exit door. That's it. So that should be in a category of it's own, so you just have to place them and never need to mess with them again in the further map-creation process.
I don't like a category to have one poor object (or two)
You didn't get that. It would own _three_! :P ;) (entrance door, exit door, entrance&exit stairway tile)
The thing is: In the further process of map-making, when I want to place a door, I can't by chance choose the "wrong" (another) entrance door and ain't irritated by them in the door section.

BTW: The best thing you could do, make the category system completely customizable.
I bet this even wouldn't that hard to be, as you have your categories saved in an XML anyways (I think?).
Just add a drag&drop interface for them and an option to save the layout.
You should also be able to rename categories either.


DerfelLink hat geschrieben:Thanks for the fastest translation, it's now saved on my HD ;); we'll talk about making the localization.
Regarding the american names which have never been on the german land ^^, I hope you with the help of someone else will be able to translate them;
Errr... it hadn't been a problem for me to quickly translate them also, as "Icy Room" and "Yeti" are easy understandable.
The fact is that I don't own the extensions to see the tiles in context of the missions. Maybe the mission description says "Go down to the icy room of darkness" and then, I would translate "Icy Room" slighty different to match the mission better, for example.
The other fact is, that AFAIK some german HQ-heads already translated all missions and add-on treasure cards and stuff, and maybe used some slightly different more "adventurous" translation than a common 1:1 one, to catch the mood better.
If I did a quick 1:1 translation there would exist some inconsitencies, which would be bad...

DerfelLink hat geschrieben:
Berserker hat geschrieben:As I do not own BQ or EQ, I don't really care about that. (Of course if nobody wants to discuss I'll try a 1:1 translation.)
Actually we do; we are really proud of the fact HeroScribe owns all of the official HeroQuest icons, so in case of a german localizaztion we'd need 'em.
LOL - then it wouldn't be "official" anymore, as there is no "official" german BQ or EQ translation... ;)

DerfelLink hat geschrieben:
Berserker hat geschrieben:What's especially great is the fact that you're using vector graphics. The unlimited zooming and great quality is very nice. I bet it was a hellish work to translate the raster-scans of HQ object into vector graphics...
You betcha :D! I think I've been working on that for almost 3 years; that long before I could find all the icons.
3 years?!?!?!?! :shock: :shock: :shock:


Wheeew... :twisted: *patting-your-shoulder* 8)

DerfelLink hat geschrieben:
Berserker hat geschrieben:If you add the "Deep Pit Trap" it would say: You need the basis pack and "versus the ogre hords" for playing that map.
That wouldn't be hard.
Berserker hat geschrieben:If you add the 5th skeleton it would say: You need basis + witch lord (as the basis game just got 4 skeletons).
I think this is too much, but still useful.
Mhh... I don't see anything more complicated in the second case than in the first one!?? :?:

All you need is a inventory list of each of the extensions and the basis game.
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Beitrag von DerfelLink »

Berserker hat geschrieben:Do you mean the people here (I'm a complete newbie here!!) or all of your users?
I'm referring to the people from this board.
Berserker hat geschrieben:The best thing you could do, make the category system completely customizable. I bet this even wouldn't that hard to be, as you have your categories saved in an XML anyways (I think?). Just add a drag&drop interface for them and an option to save the layout. You should also be able to rename categories either.
I think we may talk of that on next HS' releases, not the next-one.
Berserker hat geschrieben:I don't see anything more complicated in the second case than in the first one!?? All you need is a inventory list of each of the extensions and the basis game.
I didn't mean the second one is more complicated, I meant it's not necessary for the time being.
Regarding the inventory, that's surely not a problem, I own all the expansion sets and could make it by myself ;).

Here's a list with your suggestions:
  • List icons not by their names but by relative images.
  • Sort names not alphabetically buy by categories.
  • Create a larger category where to put every single Door plus the Stairway.
  • Create a localization.
  • Make available the selection of the expansion sets.
  • Make a list of used minis and tiles on the current map.
Give us some time to choose whether and what to do ;).
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Beitrag von Berserker »

Hello again.

As I couldn't sleep any more the last hour ( :( ) I grabbed your ZIP file and watched for the source.

Then I did a quick hack to apply my localisation file, which worked quite flawlessly: :D
Bild

The objects and "kinds" are no problem reiterating these and exchanging the names by a localisation.txt file.

Bild

But the menues and buttons - and especially explaination text like quick tips - are a problem, because you hardcoded them.
Look at this:
Bild

My silly (but quite functional and easy in that case) approach with reiterating the names and exchange them would be even more silly with the menu buttons and quick tips.

A better approach would be to name some variables that way, and when really executing the program just put the variables in there instead of hardcoded text.
That way, you could simply load the variables with another localisation.txt (in all - forget that - MANY languages (japanese would be harder ;) )) before adding the menue stuff to the program.

Maybe the next day when I got time I will try this.


The additions I put in are quite simple:

Code: Alles auswählen

		Quest quest;
		boolean applyLocalisation = false;
		
		if(args.length > 0)
		{
			if(args[0].equals("-localisation")) applyLocalisation = true;
		}

		try {
			UIManager.setLookAndFeel(UIManager.getSystemLookAndFeelClassName());

			/* Doing some MacOS X tweaks */
			if ( OS.isMacOsX() ) {
				System.setProperty("apple.laf.useScreenMenuBar", "true");
			}
		}
		catch (Exception e) {
			e.printStackTrace();
		}
		
		try {
			System.err.println("starting up.");
			
			preferences = new Preferences(Constants.preferencesFile);

			objects = new org.lightless.heroscribe.list.Read(new File("Objects.xml")).getObjects();
			
			System.err.println("objects read.");
			
			if(applyLocalisation)
			{
				/* FAKE TEST LOCALISATION	
				Iterator iterator = objects.objectsIterator();
				while ( iterator.hasNext() ) {
					LObject obj = (LObject) iterator.next();
					
					if(obj.name.equals("Quicksand")) obj.name = "Treibsand";
				} */
				Hashtable localTable = new Hashtable();
				BufferedReader localReader = new BufferedReader(new FileReader("localisation.txt"));
				String readLine = localReader.readLine();
				while(readLine != null)
				{
					if(readLine.startsWith("#"))
					{
						// found a comment line
						readLine = localReader.readLine();
						continue; 
					}
					int localOriginalStart	= readLine.indexOf('\"');
					int localOriginalEnd	= readLine.indexOf('\"', localOriginalStart + 1);
					int localLocalisationStart	= readLine.indexOf('\"', localOriginalEnd + 1);
					int localLocalisationEnd	= readLine.indexOf('\"', localLocalisationStart + 1);
					if(localOriginalStart >= 0 && localOriginalEnd > localOriginalStart + 2
							&& localLocalisationStart > localOriginalEnd + 2 && localLocalisationEnd > localLocalisationStart + 2)
					{
						String localOriginalText		= readLine.substring(localOriginalStart + 1, localOriginalEnd);
						String localLocalisationText	= readLine.substring(localLocalisationStart + 1, localLocalisationEnd);
						localTable.put(localOriginalText, localLocalisationText);
					}

					readLine = localReader.readLine();
				}
				
				Iterator iterator = objects.objectsIterator();
				while ( iterator.hasNext() ) {
					LObject obj = (LObject) iterator.next();
					
					if(localTable.containsKey(obj.name)) obj.name = (String)localTable.get(obj.name);
				}
				
				iterator = objects.kindsIterator();
				while ( iterator.hasNext() ) {
					Kind obj = (Kind) iterator.next();
					
					if(localTable.containsKey(obj.name)) obj.name = (String)localTable.get(obj.name);
				}
				
				System.err.println("localisation applied.");
			}
			
			new SplashScreenImageLoader(objects);
It should be easy understandable.

Just put my text from above to a plain ASCII file called "localisation.txt" in the HeroScribe directory and start with the "-localisation" commandline parameter.[/quote]
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Beitrag von Berserker »

Oah, what I wanted to ask:

I see a lot of PNG files in the HeroScribe directory.
So I think you internally use plain PNG files and no vector graphics, am I right there?

Then there should no big problem using them for buttons and stuff, eh?!


BTW: 2 further advices:

The "darkening function" of squares should be able to handle a drag&drop-rectangle request, i.e. that I can drag my clicked mouse to create a 8x6 darkening area, as selecting every single N/A square is quite messy.

You could also do an "autocheck" function: When the user is ready creating the map, he clicks the button and the program checks for itself which squares to gray out (starting at the entrance stairway / door and checking which squares are completely unreachable by any characters).


And then you should update your link to the Java Runtime (which in fact is needed for running HeroScribe). At the moment it points to java.sun.com/... which is the developer URL of Java, and the user doesn't want to download "NetBeans", the JDK (Java Development Kit), or got distracted by the overwhelming stuff.
All the user needs is the JRE (Java Runtime Environment). So point it them to http://www.java.com. The user usually gets the content in his native language and is even able to download and install the JRE straight from the browser.

You could further enhance that by adding JNLP WebStart support, so that the user could launch HeroScribe even by a single click on you website. :idea:


Okay... I think I get some coffee... 8)
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Beitrag von DerfelLink »

Berserker hat geschrieben:I see a lot of PNG files in the HeroScribe directory. So I think you internally use plain PNG files and no vector graphics, am I right there?
Yes PNG files are there, they are used in spite of vector graphics and could be used; we're finding some troubles because the list of images (IE: all the rooms) could be really long and wouldn't be really useful.
We're thinkink about it though.
Berserker hat geschrieben:The "darkening function" of squares should be able to handle a drag&drop-rectangle request, i.e. that I can drag my clicked mouse to create a 8x6 darkening area, as selecting every single N/A square is quite messy. [...] When the user is ready creating the map, he clicks the button and the program checks for itself which squares to gray out (starting at the entrance stairway / door and checking which squares are completely unreachable by any characters).
We've already passed through this, it's not that easy to produce what you're writing; will talk about that too.
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Beitrag von Berserker »

OK. Today I am experimenting with an icon preview:

Bild

That would remove the biggest flaw in the text-only choice dialogs.

Maybe I need to look at some Java Swing tutorials now to go any further... :wink:
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Beitrag von Scipione »

*Auch mal wieder nach oben pusch*

Frage1: Ich bin zu doof oder so, aber ich check ned wie ich n anderes Board da reinbekomme ;D

Frage2: Hats die DE-Übersetzung schon wo zum Download? Oder muss ich da den Code reinkopieren. Oder wie oder wo oder wann oder was ;D

Frage3: @ DerefLink: When could we suggest a new version of heroscipe to download?

Danke ;D
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Beitrag von DerfelLink »

Scipione hat geschrieben:@ DerefLink: When could we suggest a new version of heroscipe to download?
Bild
New release of HeroScribe, scheduled for sometime in the near future, will feature...
- Modular dungeons
- Your own icons (if in vector graphics)
- Fantasy name generator
- 3 new official icons (BarbarianAlternate, BarbarianFemale, ElfFemale) and 4 new ones (HighMage, Necromancer, OrcShaman, StormMaster)
BildBildBild
BildBildBildBild
- Size of icons more than halved
- Various bug fixes
Bild

Bild

Bild

Bild

Bild

Stay tuned ;)!!
Zuletzt geändert von DerfelLink am 10.05.2007 08:48, insgesamt 1-mal geändert.
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Beitrag von Scipione »

Hi Derfel|Link

I wonder y there isn't any new version on ur website.
I hope i can get the ne version with the "modular dungeons" feature very soon.

Looking forward to your answer

greetings

Scipione
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Beitrag von DerfelLink »

Scipione hat geschrieben:I wonder y there isn't any new version on ur website.
I hope i can get the ne version with the "modular dungeons" feature very soon.
Hey there,
We won't be able to release the new version as long as life sucks ^^; we keep tabling it because of more important business, and that is why we are sorry.
I'm afraid you won't be able to get it until July, probably August.
Excuse us for the delay, mates.
Cheers
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Beitrag von Dragonis »

Hi

weis einer zufällig wie andere Boards eingestellt werden.

@ Derfel Link

Is the new release finish, that i can make Modular Dungeons in Heroscape?
Dragonis

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Beitrag von DerfelLink »

Dragonis hat geschrieben:Is the new release finish, that i can make Modular Dungeons in Heroscape?
I'm afraid it's not, mate! You're gonna have to wait, sorry.
By the way, we'll be adding these new icons from the Wizards of Morcar (thanks to fre3men):
HighMage
Bild
Necromancer
Bild
OrcShaman
Bild
StormMaster
Bild
Cheers
Zuletzt geändert von DerfelLink am 10.05.2007 19:20, insgesamt 1-mal geändert.
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Beitrag von Flint »

Hi, Derfel, these are very nice. I'd like to have them in a higher resolution. Can you help ?
Flint Eisenbart, Sohn von Brôn, Sohn des Andurin.

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Die Homepage der HQ-Cooperation
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Beitrag von DerfelLink »

Flint hat geschrieben:Hi, Derfel, these are very nice. I'd like to have them in a higher resolution. Can you help ?
Sure! Please remember to give proper credits (mainly to fre3men, then to HeroScribe ^^) if you're gonna use them, thanks:
Bild
Cheers
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Beitrag von Flint »

Thanx, mate :ok:
Flint Eisenbart, Sohn von Brôn, Sohn des Andurin.

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Die Homepage der HQ-Cooperation
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Re: HQ-Editor HeroScribe

Beitrag von midgardson »

Hallo zusammen,

ist jetzt schon etwas länger her und im Netz hab ich auch nichts aktuelleres gefunden, aber gibt es jetzt zwischenzeitig eine neu aufgelegte Version von HeroScribe?

Noch eins: hat jemand einen Tipp wie ich eine Türe im "alten" HeroScribe auf die linke Feldkante platzieren kann?

beste Grüße, Midgardson
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Re:

Beitrag von Horus »

Nein, ich habe auch gerade auf seiner Homepage nachgeguckt. Im Moment kann man weder die aktuelle noch eine andere Version downloaden.
DerfelLink hat geschrieben:
Scipione hat geschrieben:I wonder y there isn't any new version on ur website.
I hope i can get the ne version with the "modular dungeons" feature very soon.
Hey there,
We won't be able to release the new version as long as life sucks ^^; we keep tabling it because of more important business, and that is why we are sorry.
I'm afraid you won't be able to get it until July, probably August.
Excuse us for the delay, mates.
Cheers
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Re: HQ-Editor HeroScribe

Beitrag von ADS »

ältere Version (oder auch Aktuelle, kein plan) von Heroscribe: Gugst du da.
Ist auch verlinkt unter Downloads auf der Seite von Heroscribe. ;-)
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Re: HQ-Editor HeroScribe

Beitrag von midgardson »

... nochmal zurück zu meiner zweiten frage:

hat jemand einen tipp, wie ich eine türe auf die linke spielfeldkante platzieren kann?

falls nícht, wäre es nicht dramatisch, dann müsste ich halt meine älteren quests auf den FGCreator übertragen, da ist die linke spielfeldkante kein problem, wüsste aber doch gerne ob es irgendwie funktioniert.

danke schon mal vorab.
"manche leute drücken nur deshalb ein auge zu, damit sie besser zielen können." - Billy Wilder -
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Re: HQ-Editor HeroScribe

Beitrag von Horus »

ADS hat geschrieben:ältere Version (oder auch Aktuelle, kein plan) von Heroscribe: Gugst du da.
Ist auch verlinkt unter Downloads auf der Seite von Heroscribe. ;-)
Das habe ich gar nicht gesehen :oops:
midgardson hat geschrieben:... nochmal zurück zu meiner zweiten frage:

hat jemand einen tipp, wie ich eine türe auf die linke spielfeldkante platzieren kann?
Bei der Version, die man unter dem angegebenen Link findet, geht es, dass man die Türen an den Rand machen kann.
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Re: HQ-Editor HeroScribe

Beitrag von midgardson »

die version hatte ich die ganze zeit :wink: , aber vielleicht habe ich mein problem auch unverständlich formuliert :) :

wenn ich eine türe anwähle um diese zu platzieren, wird sie als erstes waagerecht auf dem spielplan angezeigt. platziere ich sie nun unmittelbar am linken spielfeldrand und versuche sie über rotate in die richtige position zu bekommen, rotiert sie nach rechts und ich habe sie auf der falschen seite des ganges sitzen. versuche ich sie außerhalb der spielfeldmarkierung zu platzieren um sie dann mit rotate auf die selbe zu drehen, verschwindet sinniger weise die tür und mein mauszeiger wird wieder sichtbar.

vermutlich kommt jetzt "change user, try again" aber es hätte mich eben interessiert, wie ihr das löst oder ober es wirklich nur am "user" liegt :roll:


NACHTRAG: :kloppe:

der user-wechsel wäre wirklich nicht die schlechteste idee gewesen... ich hätte auch mal früher meine rechte maustaste ausprobieren können :lol:

der baum der erkenntnis wurde somit gefällt und hat mich im fallen noch gestreift :lol2:
"manche leute drücken nur deshalb ein auge zu, damit sie besser zielen können." - Billy Wilder -
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Re: HQ-Editor HeroScribe

Beitrag von Kane »

kann mir wer nen tip geben wie ich das doppelgang brett einfüge??? bin in englisch nicht so toll und finde es einfach nicht!
Wer Rechtschreibfehler findet, darf sie behalten!
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Re: HQ-Editor HeroScribe

Beitrag von shiver »

Wird das Programm eigentlich noch überarbeitet?
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Re: HQ-Editor HeroScribe

Beitrag von Psyborg »

Gute Frage,
am besten duschreibst DerfelLink mal eine PN (auf englisch oder italienisch).
shiver
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Re: HQ-Editor HeroScribe

Beitrag von shiver »

Ich habe über PN mit DerfelLink gequatscht und ihn gefragt, ob an einer neueren Version gearbeitet wird. (zwecks Modular und so...) Hier die Antwort:
Unfortunately we're not working on the new HeroScribe, and I'm afraid we won't be for long.
Whenever we get a chance to get our hands on that, I'll surely drop a line on the boards; just don't expect that to be anytime soon.
Dann wäre das auch mal geklärt.
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Re: HQ-Editor HeroScribe

Beitrag von Kane »

ja mein englisch ist so gut das ich null verstehe!
Wer Rechtschreibfehler findet, darf sie behalten!
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Re: HQ-Editor HeroScribe

Beitrag von shiver »

Kurzum, er hat vorerst keine Zeit. Falls dann aber doch wird er es posten.
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Re: HQ-Editor HeroScribe

Beitrag von Kane »

aso danke
Wer Rechtschreibfehler findet, darf sie behalten!
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Re: HQ-Editor HeroScribe

Beitrag von Flint »

Sinthoras schrieb
Hi,
weiß jemand, ob man neue Icons von Monstern (z.B. D&D-Boardgame Monster) da einfügen kann, sodass man sie auf den Maps platzieren kann???
Tannemann antwortete:
Ohne es selbst zu testen, es müsste recht einfach möglich sein:

Durch ändern der Objects.xml

Bsp:

<object name="Fieses Monster" id="FiesesMonster" width="1" height="1" kind="monster">
<icon region="Europe" path="Europe/Base/fiesesMonster" />
<icon region="USA" path="USA/Base/fiesesMonster" />
</object>

ein entsprechendes .png File (in diesem Fall fiesesMonster.png) in der richtigen Größe müsste dann noch in entsprechenden Ordner unter Icons/.../*path im obigen Bsp.* gepackt werden (ob das "..." jetzt Ordner Raster oder Sample ist, müsstest du austesten)

Dann müsstest du das neue Monster in der Box auswählen können... eigentlich ... ;)

VORHER DAS ORIGINALE HEROSCRIBE ABER SICHERN !!!
Flint Eisenbart, Sohn von Brôn, Sohn des Andurin.

Offizieller Glöckner der Kirche der geheiligten und erleuchteten Stimmchenhörer :pfeif:

Die Homepage der HQ-Cooperation
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Re: HQ-Editor HeroScribe

Beitrag von Sinthoras »

Das funkt net, oder ich bin zu blöd dazu :oops:
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Re: HQ-Editor HeroScribe

Beitrag von DerfelLink »

Google-Übersetzung
Große, kleine Nachrichten aus HeroScribe!

Die neue Version HeroScribe wir gearbeitet haben werden den Usern ermöglichen, ihre eigenen Symbole zu importieren, klar, wir konnten nicht und wird wahrscheinlich nicht die Zeit finden, um es in absehbarer Zeit Release: Deshalb Ich nehme Zugriffe auf Ihre persönlichen Icons erhalten und machen sie unter der aktuellen Version von HeroScribe Arbeit.
Der Prozess der Kurs dauert mir etwas Zeit, aber ich werde versuchen, mein Bestes zu tun, um es zu befestigen dich, ich bin nur zu akzeptieren Vektor Icons: Sinne werde ich nicht dem bmp, png, gif noch andere Rasterbild, ich nehmen eps und SVG Icons werden... Auch bitten wir Sie, die amerikanische Version der Icons Farbe, so dass ich diese importieren, wie Sie wollen, dass sie (diese werden nicht für Monster und europäische Symbole gebraucht werden, da diese monochromen sind).
Da ich tue dies kostenlos, das einzige, was ich von Ihnen erwarten, ist Zeit und Geduld, auch ich möchte Sie hier Symbole Host HeroScribe.org.
Genug geredet! Kontaktieren Sie mich Senden Sie Ihre Symbole, einschließlich der Namen für jedes Symbol und den Namen der Kategorie Sie wünschen ihnen aufgeführten in. ich hier den Willen Liste sein. Zip-Datei müssen Sie in der HeroScribe Installationsordner Extrakt wird ihnen gearbeitet haben.
Prost

Big, little news from HeroScribe!

The new HeroScribe version we've been working on will let users to import their own icons; clearly, we could not and probably will not find the time to release it anytime soon: that is why I will be taking requests to get your personal icons and make them work under the current version of HeroScribe.
The process of course will take me some time, but I'll try to do my best; to fasten it up, I'm only accepting vector icons: meaning I will not take .bmp, .png, .gif nor any other raster image; I will take .eps and .svg icon images. Also, please be sure to colour the American version of your icons, so that I can import them the way you want them (this won't be needed for monster and European icons, because those are monochrome).
Since I'm doing this for free, the one thing I am expecting from you is time, and patience; also, I would like to host your icons here on HeroScribe.org.
Enough talking! Contact me sending your icons, including names for every icon and the category's name you want them to be listed in. I will list here the .zip file you will need to extract in the HeroScribe installation folder to have them working.
Cheers
Bild
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Re: HQ-Editor HeroScribe

Beitrag von Dragonis »

öhm
verstehe ich jetzt nicht wirklich
Dragonis

Wenn die lebenden zu Feinden werden, kann nur die Welt der Toten Rettung bringen.

Bild
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Re: HQ-Editor HeroScribe

Beitrag von ADS »

Kurz und knapp Derfel will es ermöglichen das auch andere Symbole (wie z.B. D&D Monster, Skaven uswusf) in Heroscribe verfügbar sind. Wenn also wer spezielle Symbole hat, kann er diese als Vectordatei Derfel zusenden. Er wird wenn er zeit hat diese nach und nach in Heroscribe einbauen.
Mein Back to the Roots Heroquest Regelwerk==> http://www.hq-cooperation.de/forum/viewtopic.php?f=1&t=1393&start=0
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Re: HQ-Editor HeroScribe

Beitrag von DerfelLink »

GOOGLE TRANSLATION
Hey Leute, habe ich gebeten worden, eine Anleitung, wie man manuell konvertieren ein EPS schreiben Symbol, um es in HeroScribe verwenden, und nach all der Zeit brauchte ich dachte ich könnte es verdient, hier bekannt gegeben werden. Hier ist eine eingehende leiten, um Ihre persönlichen Symbole in HeroScribe konvertieren.
Bitte beachten Sie, es dauert einige Zeit, um groß zu folgen, so las es nur, wenn Sie wirklich wollen.
Prost

ORIGINAL, ENGLISH POST
Hey guys, I've been asked to write a guide on how to manually convert an .eps icon to use it in HeroScribe, and after all the time it took me I thought it might deserve to be announced here: here's an in-depth guide to convert your personal icons in HeroScribe.
Please note it takes some big time to follow, so read it only if you really want to.
Cheers
Bild
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Re: HQ-Editor HeroScribe

Beitrag von Sidorion »

Wow thanks alot for this tutorial. I have some floor tiles for my 3D Dungeon I'd like to convert to HeroScribe. I didn't send em to you because they would be useful for noone but me (they have different shapes). I'll try this week and will send you feedback as soon as im finished (either with my conversion or my nerves :mrgreen: ).

Für die, die kein Englisch können:
Wow, vielen Dank für dieses Tutorial. Ich habe ein paar Kacheln für meinen 3D-Dungeon, die ich gerne für HeroScribe konvertieren würde. Ich habe sie Dir nicht gesendet, weil sie für keinen außer mir nützlich wären (sie haben eine andere Form). Ich werde es diese Woche versuchen und Dir Rückmeldung geben, sobald ich fertig bin (entweder mit der Konvertierung oder meinen Nerven :mrgreen: )
Dinge, die wie Dinge aussehen wollen, sehen manchmal mehr wie Dinge aus, als Dinge.
<Esmerelda Wetterwachs>
Jeder Halm verdient die volle Aufmerksamkeit des Schnitters.
<Bill Tür>
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Re: HQ-Editor HeroScribe

Beitrag von DerfelLink »

GOOGLE TRANSLATION
Hallo Sidorion bin ich froh, ich würde helfen! Hoffe, das wird Sie nicht zu viel. Es mag schwer auf den ersten Blick, aber es ist preatty einfach nach einer Weile.

ENGLISH
Hi Sidorion, I'm glad I'd help! Hope that won't take you too much. Might seem hard on the first look, but it's preatty easy after a while.
Bild
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Re: HQ-Editor HeroScribe

Beitrag von DerfelLink »

GOOGLE TRANSLATION
Hey Jungs, schrieb ich eine Anleitung, wie man manuell erstellen yuor eigenen HeroScribe Bord, und nach all der Zeit, die mir, dass ich dachte, es könnte zu verdienen hier angekündigt: hier ist die ausführliche Anleitung.
Bitte beachten Sie, es dauert einige Zeit, um groß zu folgen, so las es nur, wenn Sie wirklich wollen.
Prost

ORIGINAL, ENGLISH POST
Hey guys, I wrote a guide on how to manually create yuor own HeroScribe board, and after all the time it took me I thought it might deserve to be announced here: here's the in-depth guide.
Please note it takes some big time to follow, so read it only if you really want to.
Cheers
Bild
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Re: HQ-Editor HeroScribe

Beitrag von DerfelLink »

GOOGLE TRANSLATION
Hey Leute, nach einem langen Monate der Entwicklung, kann ich endlich verkünden meine aktualisierten HeroScribe Icon Pack mit einem neuen Verfahren miniIcon und 220 neue miniIcons:

Bild

MiniIcons sind auf üblichen HeroScribe Symbole platziert werden und sind in Waffen, Rüstungen und Ränge unterteilt; Benutzer können beliebige miniIcon rund um den 8 Himmelsrichtungen rund um das Symbol mit einem neuen Button unter dem Select / entfernen Objekt neu zu positionieren.
Bitte genießen Sie diese neue Funktion und lassen Sie mich bedanken uns bei den Jungs, die mich freizulassen dieses Icon Pack geholfen: diejenigen, wäre Azrael, Chusso, Dewayne Agin, drathe, Felice R., Flint, fre3men, Gendarmerie zu Lodrin, Jason Kibble, Jonathan Usiak, Nemo sein , Potawan, Sjeng und Yon.
Wie üblich, wurde das Update auch auf der All-In-One Icon Pack, das jetzt mehr als 1400 unter den neuen Icons und miniIcons gemacht.
Prost

ORIGINAL POST
Hey guys, after a long month development, I can finally announce my updated HeroScribe Icon Pack, featuring a new miniIcon method and 220 new miniIcons.
MiniIcons are to be placed upon usual HeroScribe icons and are divided in Weapons, Armours and Ranks; users may reposition any miniIcon around the 8 cardinal directions surrounding the icon using a new button under the Select/Remove object.
Please enjoy this new feature and let me thank the guys who helped me release this Icon Pack: those would be Azrael, Chusso, Dewayne Agin, drathe, Felice R., Flint, fre3men, Gendar zu Lodrin, Jason Kibble, Jonathan Usiak, Nemo, Potawan, Sjeng and Yon.
As usual, the update has been made also on the All-In-One Icon Pack, which now features more than 1400 among new icons and miniIcons.
Cheers
Bild
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Re: HQ-Editor HeroScribe

Beitrag von Sidorion »

One word: KEWL! :dafuer:
Now I'll have to merge my 3D icon pack the third time with the aio-pack :lol3:
Dinge, die wie Dinge aussehen wollen, sehen manchmal mehr wie Dinge aus, als Dinge.
<Esmerelda Wetterwachs>
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<Bill Tür>
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Re: HQ-Editor HeroScribe

Beitrag von Luegisdorf »

Very nice idea - thanks!
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Re: HQ-Editor HeroScribe

Beitrag von DerfelLink »

GOOGLE TRANSLATION
Hey Leute, hier ist ein kleines Update auf Icon Packs:

Bild
- Dark World mit 1 neues Symbol
- Derfel Link mit ein neues Symbol
- Hirst Arts mit 3 neuen Icons
- Yon mit 3 neuen Icons
- Grendel mit 12 neuen Icons
- All-In-One mit 20 neuen Icons

Verfügbar auf HeroScribe.Org wie immer.
Prost

ORIGINAL POST
Hey guys, here's little update to Icon Packs:

- Dark World with 1 new icon
- Derfel Link with 1 new icon
- Hirst Arts with 3 new icons
- Yon with 3 new icons
- Grendel with 12 new icons
- All-In-One with 20 new icons

Available on HeroScribe.Org as always.
Cheers
Bild
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Re: HQ-Editor HeroScribe

Beitrag von DerfelLink »

GOOGLE TRANSLATION
Hey Jungs, hier ein nettes kleines Update auf HeroScribe! Es ist endlich möglich, installierten Karten direkt in HeroScribe wechseln, einfach herunterladen und laden Sie die neuesten All-In-One Icon Pack (oder einem anderen Icon Pack mit neuen Karten).
Hier ist der neue Verwaltungsrat Menü:

Bild

Und hier ist, was Pop-ups, wenn Sie eine alte Format Quest zum ersten Mal öffnen:

Bild

Wenn Sie speichern Sie sie in das neue Format, das nächste Mal Sie es öffnen werde es musst die relative Bord geladen.
Hoffen, dass Sie diese genießen! Mein Dank geht an Felice R. gehen für die Arbeit an diesem schönen Code.
Prost

ORIGINAL POST
Hey guys, here a nice little update to HeroScribe! It is finally possible to switch installed boards directly inside HeroScribe, just download and load the latest All-In-One Icon Pack (or any other Icon Pack with new boards).
Here's the new Board menu:
And here's what pop ups when you open an old format quest for the first time:
Once you save it in the new format, next time you'll open it it'll have the relative board loaded.
Hope you'll enjoy this! My thanks go to Felice R. for working on this nice code.
Cheers
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Re: HQ-Editor HeroScribe

Beitrag von DerfelLink »

GOOGLE TRANSLATION
Hey Jungs, ich bin froh zu sagen, dass ich nur mehr als 100 neue Icons für HeroScribe freigegeben; entlang der Icon-Packs, die aktualisiert wurden Sie das Ye Olde Inn, Raum Crusade, Meister De L'Empire und andere finden , ed altri, neben der all-in-One, die mit allen von ihnen, natürlich ist.
Ich möchte für die drathe Ye Olde Inn Icon Pack danken; Rafael und Tony8791 für Space Crusade.
Einige Symbole enthalten:
Bild
Sie finden alles auf HeroScribe.Org

ORIGINAL POST
Hey guys, I'm glad to say that I've just released more than 100 new icons for HeroScribe; along the Icon Packs that have been updated you'll find the Ye Olde Inn, Space Crusade, Champion De L'Empire and others, in addition to the All-In-One which is including all of them, of course.
I'd like to thank drathe for the Ye Olde Inn Icon Pack; Rafael and Tony8791 for Space Crusade.
You'll find everything at HeroScribe.Org
Bild
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Re: HQ-Editor HeroScribe

Beitrag von ADS »

:ok:
perfect. nice work!
Mein Back to the Roots Heroquest Regelwerk==> http://www.hq-cooperation.de/forum/viewtopic.php?f=1&t=1393&start=0
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Re: HQ-Editor HeroScribe

Beitrag von Sinthoras »

:ok:
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Re: HQ-Editor HeroScribe

Beitrag von DerfelLink »

GOOGLE TRANSLATION
Hey Jungs, ich habe es geschafft, heute auf HeroScribe.Org aktualisieren und einige Icon-Packs:

Bild

Bild

- Nikodemus, mit 13 neuen Icons (das Icon Pack deckt Nikodemus 2 Erweiterungspacks )
- DwarfQuest, mit 323 neuen Icons (das Icon Pack deckt Fliesen und Miniaturen aus einem hausgemachten Expansion Pack wir gearbeitet haben)
- Ye Olde Inn, mit einem Fix
- Derfel, mit 4 neuen Symbolen
- All-in-One, mit 340 neuen Icons und der neuen Drag-n-Drop-Methode: Sie können jetzt unter dem select / entfernen Objektregisterkarte in HeroScribe, Shift + Klick auf ein Symbol, um es anderswo auf die Karte ziehen

Bild

Wollen Sie in der Ausgabe stoßen Sie es mich wissen, danke!

ORIGINAL POST
Hey guys, I've managed to update and add some Icon Packs today on HeroScribe.Org:

- Nicodemus, with 13 new icons (this icon pack covers Nicodemus' 2 expansion packs)
- DwarfQuest, with 323 new icons (this icon pack covers tiles and miniatures from a homemade expansion pack we've been working on)
- Ye Olde Inn, with a fix
- Derfel, with 4 new icons
- All-in-One, with 340 new icons and the new drag-n-drop method: you may now, under the select/remove object tab in HeroScribe, shift+click on an icon to drag it anywhere else on the map

Shall you bump into any issue please let me know, thanks!
Bild
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Re: HQ-Editor HeroScribe

Beitrag von Sinthoras »

Nice job. All in all HeroScribe is really amazing :ok:
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Re: HQ-Editor HeroScribe

Beitrag von Wehrter »

Great Work!
We are HeroQuest
HeroQuest united the World :barbar:
Mein YouTube Kanal
https://www.youtube.com/channel/UC60Ea2ezj56IGwZ7h3k9lXg
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Re: HQ-Editor HeroScribe

Beitrag von ADS »

Yeah!

Very nice..

downloading.... ...
Mein Back to the Roots Heroquest Regelwerk==> http://www.hq-cooperation.de/forum/viewtopic.php?f=1&t=1393&start=0
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Re: HQ-Editor HeroScribe

Beitrag von DerfelLink »

GOOGLE TRANSLATION
Danke Jungs, ich bin froh, dass du die Verbesserungen mögen! Erhältlich in den All-in-One-Icon Pack gibt es eine neue, bessere Mausrad Handhabung.

ORIGINAL POST
Thanks guys, I'm glad you like the improvements! Available in the All-in-One Icon Pack there's a new, better mouse wheel scroll handling.
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Topquest
Forenkönig
Forenkönig
Beiträge: 783
Registriert: 18.01.2011 12:02
Wohnort: Baden Württemberg

Re: HQ-Editor HeroScribe

Beitrag von Topquest »

Oh nice stuff ,thanks!

Merry X-mass Topquest!
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McRain
Vasall
Vasall
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Registriert: 13.08.2013 12:10

Re: HQ-Editor HeroScribe

Beitrag von McRain »

Guten Abend zusammen,

Ich habe Heroscribe jetzt schon einige Zeit auf der Platte.
Aber ich hab mit Programmierung nichts am Hut und steige auch überhaupt nicht vernünftig durch, wenn es darum geht, Icon Packs zu installieren. Die ganzen verschiedenen Unterordner im "icons" Ordner lösen bei mir lediglich Verwirrung aus.
Ich kriegs einfach nicht gebacken und es wurmt micht krass.

Meine Frage lautet daher:
Wäre jemand vielleicht so nett mir in einer kurzen Anleitung zu beschreiben, wie ich icon Packs installiere?
Ich habe mir das auf Heroscribe.org natürlich schon angesehen und auch hier durchgeguckt...aber irgendwie mache ich immer noch etwas falsch.
Mein Wunsch wäre es, mir aus jedem Icon Pack nur bestimmte Icons herauszupicken und dann auch nur diese begrenzte Anzahl in meinem Heroscribe zu haben. (ich habe nicht so Lust mich durch tonnenweise Icons zu klicken, die ich vermutlich niemals brauchen werde.)
Optimal wäre also eine Anleitung, die auch das bewerkstelligen würde.

Ich weiß, dass es eventuell etwas müßig ist, aber der oder diejenige, die ein paar Minuten opfert, könnte sich meiner ewigen Dankbarkeit sicher sein :mrgreen:


Edit: da probiert man es ein letztes mal aus, und auf einmal funktionierts...einzelne Icons kriege ich jetzt sicher auch noch hin. :pfeif:

grüße,
mcrain
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ADS
Forengott
Forengott
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Re: HQ-Editor HeroScribe

Beitrag von ADS »

Moin,

weis irgendwer wie ich es hinbekomme eigene Packs zu erstellen um die zu implementieren. Möchte vielmehr aus den bereits vorhandenen packs nur die grafiken verwenden die ich benötige (da ist echt viel unnützer quatsch drin). heist ich will keine eigenen Icons konvertieren sondern nur eine Sammlung von einzelnen haben (ohne denn ganzen anderen kram.. )
Denn mit der Anleitung für das Cygwin bekomme ich das irgendwie nicht hin. Wenn ich die Setup ausführe und dann install vom local folder und da auf das folder verweise mit dem 60mb download von heroscribe findet der kiene packages.
Oder soll ich ganz normal übers internet das cygwin installieren? Wenn ich aber das mache finde ich unter math, graphics, Python und Gnome nicht die in der anleitung angegebene Packete.. -.-

Und die Anleitung auf heroscribe ist verdammt unverständlich in dem Fall.. :noway:


Edit: hat sich erledigt, mach das jetzt direkt im Code mit dem Editor. ^^
Mein Back to the Roots Heroquest Regelwerk==> http://www.hq-cooperation.de/forum/viewtopic.php?f=1&t=1393&start=0
adtbm
Knecht
Knecht
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Re: HQ-Editor HeroScribe

Beitrag von adtbm »

Guten Abend zusammen,

mal eine Frage: Hat irgendjemand eigentlich schon mal das HQ Board mit den Doppelreihen in Heroscribe implementiert, bzw. erstellt dafür ?
Dieses hier meine ich http://www.hq-cooperation.de/download/3 ... _print.jpg ?
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Forengott
Forengott
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Re: HQ-Editor HeroScribe

Beitrag von ADS »

Das Doppelreihen Board ist in folgenden Iconpacks zu finden:

Mini Furniture/German board Icon Pack 1.0.4 by Derfel Link (Install Instructions by drathe), who would like to thank Flint (including: german layout of the board, Mini Alchemist's Bench, Mini Bookcase, Mini Cupboard, Mini Fireplace, Mini Rack, Mini Sorcerer's Table, Mini Table, Mini Tomb, Mini Weapons Rack)

und müsste in folgendem glaub auch drin sein:
Just Boards Icon Pack 1.0.7 (Install Instructions by drathe) by Derfel Link & drathe. Boards are copyright 1992-1993 TSR, Inc. All rights reserved. Any reference to existing copyrighted material is done without profit, and is not intended as a challenge to the rights of the copyright owner (including every Icon Pack's board)

zu finden hier:
Iconpacks
Mein Back to the Roots Heroquest Regelwerk==> http://www.hq-cooperation.de/forum/viewtopic.php?f=1&t=1393&start=0
adtbm
Knecht
Knecht
Beiträge: 40
Registriert: 19.06.2014 02:54

Re: HQ-Editor HeroScribe

Beitrag von adtbm »

Vielen Dank !

Hab jetzt erst Deine Antwort gelesen aber das war genau, was ich gesucht habe.

EDIT: Dank Deinem Post, habe ich es jetzt auch im All-in-One-Pack gefunden bei Minifurniture.

PERFEKT !
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